This book focuses on the basics of modeling, rigging, and animating low-poly characters with 3ds max, a complete modeling, animation, and rendering software package by Discreet for the Windows operating system.
In recent years, 3ds max has become the mainstay modeling program for numerous game development, broadcast, and film companies. Artists at these companies use many of the techniques described in this book to create their animated scenes.
The need for this book became apparent to me during day-to-day work with new animators attempting to learn how to model and rig their own characters. There are a few free resources on the Internet that can show you how to make a specific model, plus a couple of books that cover the topics from A to Z, but I couldn't find a simple, to-the-point resource that taught the basics for creating a model and rig while paving a foundation for more complex work.
Modeling and rigging are crafts that can take months or years to master, but they can also be used by the novice to start creating simple, rewarding scenes. Animating one's own visions is perhaps the most inspiring part of working in 3D, and I am of the opinion that you can start right here, right now. There's no need to learn every tool in 3ds max before you get results.
This book focuses on the fundamental techniques, going step-by-step with each tool so you know how it should be used. By the time you're done with this book, you'll be able to model, rig, and animate simple characters of your own design, and you'll be in great shape to take advantage of more complex techniques presented in other resources, such as the texts listed at the end of this book.
With this book, you're just a few steps away from making your visions a reality. May the learning process be enjoyable for you, and may you become the animator you've always dreamed of being.
Michele Bousquet
Friday, February 1, 2008
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